Our client prides itself on producing both critically and commercially successful titles for the whole family. Since 1990 it has established itself as one of the world’s largest independent developers.
Directly reporting to: Animation Manager, Art Manager Senior Animator or Animation Lead.
Responsibilities:
To create in game animation content for characters (in particular, looping animations, cut scene animation) and set piece animated sequences to the highest possible quality and correct technical specifications.
All animators should have a full, demonstrable understanding of the following:
• Timing
• Weight
• Anticipation
• Pose to Pose
• Appeal/ Character
• Squash and stretch
• Staging
• Follow through
• Slow in and slow out
• Arcs
• Secondary action
• Exaggeration
You are required to have necessary skills to provide realistic animations that are based in real world physics or cartoon like animations depending on the needs of the project and/or the direction of the Animation/Art Manager or Lead Animator.
Must be able to define and recognise dynamic poses for characters in animation.
Can define a characters personality or thought processes through its animation.
Should have a basic understanding of how to skin and rig a character mesh for animation (any package).
Working knowledge of Maya, Motionbuilder or a similar 3D package.
An understanding of motion/performance capture, lip syncing and facial animation techniques and procedures including relevant applications such as Face FX or Face Robot.
In return the Studio offers an attractive salary, benefits and a great career.
This client is open to applications from all forms of media i.e. television, film, post production, educational facilities etc.
To ensure a speedy application please email your up to date CV in MS WORD FORMAT and Show Reel to officemanager@opmjobs.com or call me Jon direct on +44 (0) 1206 214425 if you have any queries.
So what are you waiting for? Don't miss out on this great career opportunity!