Today at the 2008 Game developers conference Havok introduced 2 new tools into their arsenal of physics based tools, Havok Cloth and Havok Destrucion. With a line up of Award winning tools such as Behavior™, Physics™ and Animation™ Havok is easing the jobs or artists and animators with these new tools. According to The Earth Times David Coghlan, Vice President of Development for Havok said,
“Havok Cloth and Havok Destruction will further increase the standard of realism and immersion in games. Havok Cloth enables scalable clothing that will significantly enhance the visual impact of on-screen characters. Havok Destruction will drive high-adrenaline action scenes with unprecedented levels of physics mayhem.”Havok Cloth(TM) is a new performance-optimized development tool designed to minimize the time that game artists spend on animating the behavior of character garments and environmental cloth. It enables increased realism for cutting-edge games, is easily customizable and fits into today’s workflow without burdening artists, animators or programmers. Havok Cloth(TM) features: — Highly realistic physically-based simulation of cloth and character clothing with low CPU and memory overhead — Multithreaded and platform-optimized (including PLAYSTATION(R)3) — Artist-driven control of the full range of cloth behavioral properties such as stretching, damping and bending — Artist-friendly, modeller-based, cloth setup toolsHavok Destruction(TM) is the cross-platform tool for simulation of rigid body destruction. Destruction gives the game artist total control over the simulation, drastically reducing the production time and cost of creating large numbers of realistic destructible game objects. Havok Destruction can create a completely new game play experience by giving additional realism to structural mechanics, graphical effects and game level design.Havok Destruction(TM) features: — Dynamic fracture of game objects including: shattering, fracture and deformation. — Software Development Kit that is fully multithreaded, optimized for the PLAYSTATION(R)3 and Xbox 360(R) and makes optimal use of Havok Physics — Art Tool Support About Havok